Traits
State Magic - Passive
Passive state magic. Bodyparts are passively turning into a state. (Fluid, solid, gaseous.)
State Magic - Active
Active state magic. The Shiji can turn into another state. (Solid, fluid or gaseous). An example is smoke. It can be actively done.
Elemental Magic - Passive
Passive elemental magic. The Shiji's body parts are or are engulfed by the element. F.E. Fire.
Elemental Magic - Active
The Shiji can conjure the elements and can control them. F.E. Fire. Think of it as elemental bending. Natural magic is also part of this. Healing is not.
Mind Magic - Active
Active mind magic. The Shiji is able to use their mind to bend reality and move things. F.E. Illusions, telekinesis.
Elemental Magic - Star
Star Magic has both passive and active qualities, they are not exclusive. The shimmer of their fur is the passive portion, while they can also use it actively.
Dark Magic - Active
Dark magic is conjured by its user's hatred and soul. It can be very diverse, from cursing someone, raising the dead, extracting life essence, over to a literal ball of dark magic that damages the foe. Dark magic comes with a risk though. Since it comes directly from the user, a too strong spell, or too long usage, could also harm themselves.
Dark magic is obtainable via a questline only.
Dark Magic - Passive
Passive dark magic materializes as a dark aura around the magic user.
Dark magic is obtainable via a questline only.