Inventory

Aesthetic Items Show

A magical snail which allows you to change your ear trait to another trait, up to rare rarity. 


A tiny piece of a broken star; this item adds a rare (rarity) special trait to your Shiji-Long. Traits cannot be changed using this item, they can only be added.


A DIY haircut kit; this item changes the fur trait of your Shiji-Long! Fur traits up to rare are allowed, no special or ultra-rare traits may be chosen.


A magical gem which allows you to change your eye trait to another trait, up to rare rarity. 


A crystalline horn which will change your horns to another trait option, up to rare rarity. 


The magical bone of an elder dragon which changes your Shiji-Longs anatomy and adds the Special Trait "Mutation." Mutations enlarge certain parts of your Shiji-long. You can choose 1 per item.

Currently the following mutations are available: hands, claws, tusks, horns, and gems.
Note: Gems/Claw can only be added to already existing gems. So you need the gem trait to utilize it.


A powerful gift from the elders; this item gives your Shiji-Long a magical trait, either Active or Passive. You may choose the element and type of magic, but have to stay within existing magic lore. For more info visit the magic page.


A skeletal tail that allows you to change your tail trait to another trait, up to rare rarity.


The tear of an Elder Dragon; it allows you to change any trait of your Shiji-Long (up to ultra-rare). Special and magic traits are not allowed. 


This potion adds the special trait "Glow." Glow can be markings, colours, or specific body-parts. One potion cannot make an entire Shiji glow.


A special powder that allows you to add one additional pair of horns (up to rare rarity) to your Shiji-Long. No ultra-rare traits allowed. 


Downgrades a normal trait of your choice to a rarity beneath the current one. Specials are excluded. You can use the Dew Drop to drop a special from your design though.


A magical brush which allows you to change the markings of your Shiji-Long, including their shape and colour. You may not use any unnatural markings. 


The item for the special Autumn trait "Seasonal Coat".

Seasonal coat will allow your Shiji to havea coat that changes with the seasons. You choose which season their current/base colour will be. Based on that, you can design yourself 3 additional versions of their coat for the other seasons.

Rules are:

  • Summer has to be the most saturated colour
  • Winter has to be the most deluded/desaturated/light colour
  • All colours have to be changed, even if only lightly. You can decide how big the change is. The overall color scheme should be a variation of the base colour.
  • Markings have to stay the same.
  • Traits do not change with the seasons.

Example:


A rare geode harboring magic which changes your Shiji into a split variant. You have to use the Shiji's current traits for one side, but you can choose other traits from the same rarities on the new, split side. 


This marking brush adds the trait "Unnatural Markings." To unnatural markings count:

  • markings that are shaped like objects.
  • markings that are shaped like symbols.
  • Frankenstein-like markings.
  • Completely parallel lines, computer and tech lines.
  • Basically everything that is not occuring in nature.
Breeding Items Show

The Zhangda fruit lets your Shiji-Long grow up instantly.
Submit this AND a sketch for your adult form in the 2. part of the "Growing up" of a baby Shiji, instead of a picture or story of your Shiji's most important moment.

ARPG Show

A fishing rod. You need this item to perform the Fishing Game and Quest.

Seasonal Show

After receiving it for free, it seems you forgot about it... For a very, very long time. 


An absolutely pristine piece of fruit - you can tell this one was paid for.

Familiars Show

A softly glowing stone that will hatch into a familiar with the right care. For instructions see Raising Familiars.


A sparkling crystal that will hatch into a familiar with the right care. For instructions see Raising Familiars.


A softly glowing stone studded with crystals. Given the right care, it will hatch into an uncommon familiar. For instructions see Raising Familiars.

Familiar Hatching Items Show

A flower that can be used for raising familiars. For instructions see Raising Familiars.


A bit of food that can be used for raising familiars. For instructions see Raising Familiars.


A gem that can be used for raising familiars. For instructions see Raising Familiars.


A tome of knowledge that can be used for raising familiars. For instructions see Raising Familiars.

A magical item that can be used for raising familiars. For instructions see Raising Familiars.

A tool that can be used for raising familiars. For instructions see Raising Familiars.

Familiar Aesthetic Items Show

A special dye-bath which will change your familiar to a more gourdy variant. 
Note: This change is permanent and will last until another color-changing item is applied to the familiar.


A special dye-bath which allows you to change your familiar's colour to a new one of your choice!


An item that can be used on Familiars. It will grant it a shiny(rainbow) colour.

Familiar Supplies Show

These soft treats look good enough for a Shiji-Long to eat and smell strongly of cinnamon and peanut butter. 


A myriad of colorful herbs picked daily from the banks of the Lifestream Delta.


Best kept frozen, these treats are made with fresh strawberries and yogurt. 


The smell seems a bit off-putting, but some familiars really love it. Available in several varities of meat, mushrooms, and vegetables.


Steamed buns available in a variety of shapes and flavors. 


A variety of foods spread across an intricate serving dish. An excellent choice for pampered familiars! 


Crunchy, woody sticks rolled in warm autumnal spices. Familiars love chewing on them!


Juicy berries that sparkle as though they are filled with starlight. They taste bitter to Shiji-Long but familiars seem to love them. 

Latest Activity

Sender
Recipient
Item
Log
Date
Flower Item (×1)
User → Shop Transfer
18 hours and 44 minutes ago
Flower Item (×1)
Familiar Fetch (Familiar fetch brought by: .)
18 hours and 46 minutes ago
Magic Item (×1)
User → Shop Transfer
1 day and 3 hours ago
Heart Drops (×1)
User → Shop Transfer
1 day and 3 hours ago
Spice Sticks (×3)
User → Shop Transfer
1 day and 3 hours ago
Manju (×1)
User → Shop Transfer
1 day and 3 hours ago
Spice Sticks (×3)
Box Rewards (Received rewards from opening Familiar Food Box)
1 day and 3 hours ago
Manju (×1)
Box Rewards (Received rewards from opening Familiar Food Box)
1 day and 3 hours ago
Heart Drops (×1)
Box Rewards (Received rewards from opening Familiar Food Box)
1 day and 3 hours ago
Box Opened
1 day and 3 hours ago